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You find out you have been in a coma for 9 years, and that you are missing an arm, and that you have a large piece of shrapnel lodged into your head that will certainly kill you if you try to remove it, so it is fair to say things are not going well.
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You start the game in the hospital Ground Zeroes left you at. Right from the beginning, you are given a sense of the mood that the story will hold consistently right to the end of the campaign. Now let’s get into the nitty-gritty and figure out what Kojima and his team did to make this game an instant classic. I was able to achieve an S rank, not by shimmying along the ground and using a dinky tranq pistol, but by trying to complete the mission as fast as possible, doing whatever it took to speed the process up.
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